Start from the recipe screen
Open the furniture station and use the recipe currently available in your save as the source of truth for ingredients. Recipes can change with progression, so do not rely on a copied list without a matching unlock.
Furniture Wiki / checked 2026-08-12
A practical furniture reference for choosing the next craft, tracking inputs, and moving finished goods into distribution.
Treat furniture as the output of the production chain: process the wood you have, choose the next recipe shown in your station, craft it, and distribute the finished item before expanding.
Open the furniture station and use the recipe currently available in your save as the source of truth for ingredients. Recipes can change with progression, so do not rely on a copied list without a matching unlock.
For every missing ingredient, follow it back to its wood or machine source. This keeps the catalogue useful even when a later recipe is not yet unlocked.
Make a single item before filling storage. Confirm that the station consumes the intended inputs and that the finished item appears in the output.
Send the finished furniture into distribution and use the sale to decide whether the next investment belongs in materials, machines, or tools.
Failure branch
Follow the missing input to its processing station first. If the recipe is not visible at all, continue the progression or mission route instead of treating a competitor's catalogue as an unlock condition.
Completion signal
The furniture route is complete when the item is crafted, reaches distribution, and produces the expected cash or mission progress in your save.
Start over
Return to the first condition that is not yet true before repeating the final action.