Failure branch
A stage keeps waiting
Stop adding unrelated upgrades. Compare the waiting station with its feeder, input stock, output space, and delivery route.
Tools / Production Checklist
Keep the public chop, process, craft, distribute, and reinvest loop visible while you play.
Mark each stage only after it is complete. When the next stage is starved, fix that first bottleneck before expanding the workshop.
Tool 01 / production flow
Use this as a session reset: mark the stage you have completed, then fix the first stage that is starving the next one.
Your progress saves on this device when you check a stage.
Failure branch
Stop adding unrelated upgrades. Compare the waiting station with its feeder, input stock, output space, and delivery route.
Completion signal
The loop is working when one batch reaches sale or delivery and the next batch can start without clearing a blocked queue.