Separate finished goods from inputs
Keep completed furniture visible and away from raw materials so the next shipment is easy to count.
Money / Distribution / checked 2026-08-13
Move finished furniture out of the workshop, confirm the sale, and reinvest without blocking production.
Distribute finished furniture before output storage fills, confirm the cash or objective update, then reinvest in the stage that caused the longest wait.
Keep completed furniture visible and away from raw materials so the next shipment is easy to count.
Send a small batch through the distribution path described by the game and note the resulting cash or objective change.
Ship again before finished goods block the crafting station. A full output is a production problem, not a reason to chop more wood.
Use the confirmed proceeds on the slowest machine, tool, or travel route and compare the next batch.
Failure branch
Confirm the item is complete, that it reached the distribution destination, and that the active mission does not require a specific delivery target.
Completion signal
The shipment is complete when the finished item leaves the queue and the game records money, delivery, or objective progress.
Start over
Return to the first condition that is not yet true before repeating the final action.