Chop only the next useful load
Use the axe to gather enough timber for the next station. A small batch keeps storage and travel manageable while you learn the production path.
Beginner Guide / checked 2026-08-12
A first-session route for turning the game's public chop, process, craft, distribute, and reinvest loop into a repeatable start.
Start with a small timber run, process logs into planks, craft the next useful furniture item, distribute the finished item, and spend the first profit on the slowest step.
Use the axe to gather enough timber for the next station. A small batch keeps storage and travel manageable while you learn the production path.
Move the logs through the available processing station and watch where the queue stops. That station is the first upgrade candidate.
Use the processed planks at the furniture station. Follow the recipe visible in your own game; the public Steam page confirms furniture crafting but does not publish a complete recipe table.
Move finished furniture into distribution for money. Reinvest in the bottleneck rather than buying every available option at once.
Failure branch
Stop chopping and feed the slowest machine first. If the output shelf is full, distribute finished furniture before collecting another batch of raw wood.
Completion signal
You are ready for the next guide when timber enters, planks are processed, furniture is crafted and distributed, and the next upgrade is paid from the resulting sale.
Start over
Return to the first condition that is not yet true before repeating the final action.